8bitSquad
Escape from London title picture by John Henderson: a face in the shadows over the London skyline
Text adventure

Escape from London

Commodore Plus/4Commodore 64Commodore 128ZX Spectrum 48K/128KSAM CoupéReleased

London is in chaos, the trains have stopped and the Army has taken over the Tube. Find your wife and get on the last evacuation train.

Escape from London first appeared on the Commodore 64 in 2013. More than a decade after it was shelved, it is back: rebuilt as pure data in ALF, Daz's adventure engine, for both the Plus/4 and the C64.

Thirty stations, a power cut, a gang that won't let you pass, a captain who won't help without power, and rising water that won't wait. Every puzzle has a clue, and every death is fair.

On 31 October 2026 it became the first ALF adventure on the Commodore 128, the ZX Spectrum (48K and 128K) and the SAM Coupé: the same story file on every machine, built for each by ALF. If you play on one of these formats, we'd love your feedback, your concerns and your ideas for how ALF adventures should run on your format: 8bitsquad.co.uk/feedback.

Screenshots

Plus/4: the start-up screen with the credits and PRESS A KEY
Plus/4: the start-up screen with the credits and PRESS A KEY
Plus/4: John Henderson's title picture in Plus/4 colours
Plus/4: John Henderson's title picture in Plus/4 colours
C64: the staff room, TAKE ALL takes the key and the torch
C64: the staff room, TAKE ALL takes the key and the torch
C64: Great Portland Street, the old map with a loose corner
C64: Great Portland Street, the old map with a loose corner
Plus/4: Farringdon, lit by the torch
Plus/4: Farringdon, lit by the torch
Plus/4: the staff room and TAKE ALL
Plus/4: the staff room and TAKE ALL

Machines

  • Commodore Plus/4
  • Commodore 64
  • Commodore 128
  • ZX Spectrum 48K/128K
  • SAM Coupé

Credits

  • Designed, written and tested by Daz
  • C64 title picture by John Henderson
  • Plus/4 title picture after John Henderson's C64 original, converted for the Plus/4 with AI assistance
  • Music (Plus/4 and C64): Pixelated Dread by Daz Edwards
  • Built with ALF (Adventure Language Format)

Status

Released

Designed, written and tested by Daz. Build tools, title artwork and music developed with AI assistance.